AI Insights · Timothy · October 2024
Top 5 PVP Games Performance in UAE, Q3 2024
Explore the performance of leading PVP games in the UAE during Q3 2024, with insights on revenue, downloads, and active users.
In the third quarter of 2024, the United Arab Emirates saw notable trends in the performance of the top five PVP games on the unified platform. This data, sourced from Sensor Tower, provides a glimpse into the weekly revenue, downloads, and active users for each game.
PUBG MOBILE from Tencent Mobile International Limited demonstrated fluctuations in its weekly revenue, starting at around $456K in early July and experiencing a dip, reaching approximately $173K by mid-September, before slightly recovering to $248K by the end of the quarter. Weekly downloads showed a peak in early September at about 21.6K, while active users hovered around 531K by the end of September.
Whiteout Survival by Century Games Pte. Ltd. experienced a spike in revenue, peaking at approximately $465K in early September, with a notable increase to $316K by the end of the quarter. Downloads were relatively stable, with an average of 16K to 32K weekly, while active users consistently increased, reaching nearly 78K by the quarter's close.
Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC showed a steady revenue stream, with fluctuations around $149K to $269K throughout the quarter. Downloads remained consistent, averaging around 11K weekly, while active users saw a slight decline towards the end of the quarter, settling at approximately 188K.
Roblox by Roblox Corporation had a revenue range from $146K to $238K across the quarter, with a slight dip in August. Downloads were fairly stable, peaking at 23K in late July, and active users remained strong, ending the quarter at around 383K.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a decrease in downloads over the quarter, starting at about 8.7K and dropping to 5.2K by the end of September. Revenue showed a downward trend, starting at $102K and ending at approximately $60K, while active users remained relatively stable, around the mid-60K range throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.